As Kublai Khan’s story progresses players can expect a unique set of maps with fresh tactical scenarios and objectives to overcome, truly earning the title of Khagan. Chronicling Kublai Khan’s infamous exploits in mainland China, from the Siege of Dali in 1253 to the establishment of the Yuan Dynasty, The Mongol Empire brings an exciting chapter of Mongolian military history to life, while also testing the mettle of Stronghold veterans!Įxpanding the single player campaign available in the Stronghold: Warlords base game, this new campaign DLC depicts over a decade of military conflict across six new missions. There’s some interesting ideas around keeping your subjects in line via food, entertainment or punishment (balancing their happiness vs tax levels is an important skill) but I found them to generally be a set-and-forget thing it’s not something I gave any real consideration to once the basics were covered.Taking players from the Siege of Wuhan through tales of civil war, skirmishes against the Song Dynasty and more, The Mongol Empire Campaign provides players with six new historical missions. Seeing your castle come together and laying siege to enemy castles is a lot of fun, although the AI is terribly inconsistent too – on “Easy” you can basically bull-rush your opponents with a swarm of cheap units and some basic siege engines, while on the higher levels the computer is constantly attacking and I found myself struggling to really get established because I seemed to be perpetually on the back foot. In fact the biggest issue facing Strongholds: Warlords is it feels almost exactly like Age of Empires III: Definite Edition – The Asian Dynasties, which handles the different Asian cultures much more engagingly, offers a more complex experience, and, critically, is free on Xbox Game Pass. Graphically, the game is functional but nothing exciting. Building up your defences is quite rewarding too, with everything from hoarding to Hwacha turrets available to help you keep your opponents on the outside of your castle walls.Ĭastle sieges can be very thrilling, regardless of which side of the wall you are on. There’s a decent variety of units, particularly in the later game, but still nothing particularly exotic (except maybe the proto-flamethrower soldier) pretty much everything you’d expect in an Historic Asian Armies Fighting game is in here including the usual “creative licence” stuff like battlefield ninjas. Getting these warlords onside means you can use them to obtain tribute (such as raw materials) or order them to send their soldiers to attack an enemy, freeing up your units for less deadly elements of the siege. The titular warlords of the game are basically mini-factions scattered around the map you can bring to heel either through military force or a sort of diplomacy, which really involves building an embassy, setting it to auto-spend the influence it generates swaying the warlord in question to your side, then demanding they pledge obedience to you. ![]() This creates the bizarre situation of Genghis Khan having access to Samurai, Toyotomi Hideyoshi being able to use Mongol horsemen, and Qin Shi Huang deploying ninja.Ĭapturing or persuading warlords on the map to join can have several benefits, including resources and soldiers. ![]() ![]() You’re not really representing any specific Asian culture, though – it’s sort of a mixture of all of them, mostly Chinese, with a couple of Japanese or Korean or Mongolian units included too. The game focuses on East Asia and has campaigns for Vietnam, China, Mongolia and Japan, covering that nebulous “A long, long time ago” period that Kung Fu movies tend to be set in, nominally from about 250BC through to the 16 th or 17 th century. Space management is an important part of the game, because (as with real castles) there’s only a finite amount of space behind castle walls so working out whether you’re going to put a swordsmith or another rice farm in a space can have some important implications, especially once you start factoring in distances between resources and storage etc. The game, as its title suggests, puts you in charge of building a castle and laying siege to enemies in a matter very similar to the Age of Empires games, right down to the harvesting resources such as timber and iron, and then having craftspeople turn them into weapons and armour. ![]() Building your own castle and managing the different elements inside it is a key focus of the Stronghold games – including Strongholds: Warlords.
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